Fri. Sep 30th, 2022
Global Blockchain in Media & Entertainment Market

Blockchain in Media and Entertainment Market was valued at USD 387.3 Million in 2019 and is expected to reach over USD 2,521.1 Million by 2026, growing at a CAGR of around 31.5% during the forecast period from 2020 to 2026. The report’s goal is to define, describe, and forecast market size by providers, applications, enterprise size, and geography. The study also strives to provide extensive information on the major variables driving market growth, such as drivers, constraints, opportunities, and challenges.

The worldwide media and entertainment sector is being transformed by digital technologies, particularly in the fields of content production and delivery, with blockchain being the most prominent technical disruptor. According to Accenture, 55% of media and platform executives believe blockchain is one of their top five priorities. In the next three years, 83 percent of executives aim to boost their blockchain investments.Because of the following commoditization of content and pervasive intellectual property infringement, the necessity for blockchain in media and entertainment is growing (IP). Some of the important drivers driving the market are the growing need to eliminate intermediaries between content creators and end-users, the growing demand for safe and speedier transactions, and the growing incidences of data piracy in the media and entertainment industries.

Global Blockchain in Media & Entertainment Market
Global Blockchain in Media & Entertainment Market

Key market player information

Top Leading Market Players Covered in this Report are : IBM Corporation, Bitfury USA Inc., Amazon Web Services, Microsoft Corporation, Infosys Limited, SAP SE, GuardTime, AS, Oracle Corporation, Accenture PLC, and Factom Inc..

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The global Blockchain in Media & Entertainment study includes a thorough examination of the top companies operating in the global Blockchain in Media & Entertainment market. The competition analysis is based on market share, product sales, business strength, top rivals, major business categories, and geographic presence of key market players. The report’s competitive analysis will assist readers in highlighting key variables that will assist them in meeting their objectives during the projected period.

Segmentation

The research divides the global Blockchain in Media & Entertainment market into segments and sub-segments by analyzing a number of parameters. The Blockchain in Media & Entertainment report analysis provides a valuable insight into segment revenue and market share at both the global and country levels. In terms of revenue and volume, the segmentation study details the correct projections and computations. In addition, the research study offers major growth trends and opportunities within Blockchain in Media & Entertainment market categories, which will aid in the development of effective corporate growth plans for the forecast period of 2021-2027.

Geographical Information

Users will gain useful insights from a study of the major regions and nations covered in the scope of the report, which will help them better identify investment prospects to expand their business. The statistics based on revenue and market share for distinct regions and countries are included in the report analysis. In addition, the study highlights key trends and opportunities that will aid in the growth of the industry in each region.

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Market Segmentation By Types – On-premise, Cloud

Market Segmentation By Application – Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Payments, Online Gaming

The global Blockchain in Media & Entertainment market is divided into several areas, including

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa.

COVID-19 Impact

In addition, market values and shares were estimated using current COVID-19 pandemic scenarios on the worldwide Blockchain in Media & Entertainment market, which will assist users in better understanding the present market picture and recommending strategic company expansion plans accordingly. During the projection period of 2020 to 2027, the Blockchain in Media & Entertainment market is expected to grow at a CAGR of xx %, reaching US$ xx million in 2027, up from US$ xx million in 2020.

Who will get benefit of this report?

  • Investors and Private Equity Firms
  • Blockchain in Media & Entertainment market Providers
  • Distributors and Suppliers
  • Government and Regulatory organizations
  • Several end users.
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Why should buy this report from Zion?

  • Provides in-depth research study of the total Blockchain in Media & Entertainment market, which can assist start-up enterprises in the Blockchain in Media & Entertainment market to make decisions on short span.
  • The most recent Blockchain in Media & Entertainment market news, forecast analysis, and top market rivals are all readily available, together with all relevant information.
  • Graphs, pie charts, and other representations are included in the Blockchain in Media & Entertainment report to help the reader understand the information at a glance.
  • Manufacturers can use the Blockchain in Media & Entertainment report to study customer behaviour, business segments, and offer items depending on the information presented.
  • The impact of COVID-19 on the market and industry, as well as a recovery analysis

Report Methodology

The Blockchain in Media & Entertainment research is based on the most recent industry trends and prospects, along with potential threats, key driving forces, as well as important revenue pockets. The survey was published after conducting extensive secondary research, which included reviewing a number of industry publications, investor articles, official statistics, corporate news, and press releases. All of these studies are backed up by in-depth primary research with C level industry experts, resulting in a revenue forecast for the Blockchain in Media & Entertainment market.

By Rahul